Tuesday, April 28, 2020

Assignment 2: Prototype Sketch

Your assignment this week is to make a paper prototype (sketch) of your final app. The prototype should include all the screens in your app, all the buttons and widgets, drawn on paper or cards.

This is similar to what we did for the Pizza Workflow, except that you'll draw the screens in more detail and very neatly.

http://mobileapps1920.svctestudents.org/book/3_9_Workflows.php

This chapter from Unit 6 about the Design Cycle will also help you understand the place of the prototype in your design strategy.

http://mobileapps1920.svctestudents.org/book/6_2_Design.php

Also think about Chapter 12 and Chapter 14 in the App Journal. You don't have to do everything that is in these chapters, but you could use this information as a guide.

http://mobileapps1920.svctestudents.org/materials/appjournal.html

Chapter 12: It asks you to sketch at least three views, but you should sketch all the screens in your app. It asks you to think about navigation and count the number of taps it takes to perform a specific task the user might want to complete.

Chapter 14: It asks you to actually test your app interface, but we'll save that for next week. However, if you think now about making your sketches in pieces that you can cut out, then you'll be able to use them for two separate tasks:
  1. Lay them out on a board and use arrows to show the navigation and workflow.
  2. Hold them like cards and let a user try to navigate your app (next week).
There are some examples of prototype sketches on the materials page:
To turn this in, you could just take a photo with your phone and submit it on the homework page. You could take photos of each "card" if you like, but you need to turn in the storyboard that shows all the cards and the navigation.

This assignment is due on Sunday, May 3 at 11:59 pm.


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